Placing Doors & Windows


Doors and windows have been one of our most requested features since Legacy Dynamic Lighting. With the enhanced capabilities of Updated Dynamic Lighting, we are able to bring you these modern architectural marvels! Players can peek through windows, encounter locked doors, or discover secret passages. Here are some key tips for setting up doors and windows:

  • Dynamic Lighting components require proper set up of your page and token settings to function correctly. We recommend using the Dynamic Lighting Checklist to ensure a correct setup.
  • Doors and windows are placed beside barrier lines, not on barrier lines. Make sure you are leaving room for your doors and windows.
  • Both windows and doors have been set up to work with our Mods (API). Check out the API: Objects page in our Help Center to learn more.
  • In order to function properly, windows and doors need Restrict Movement to be enabled. When you first set up doors or windows on a map, you will be prompted to turn this setting on.
  • To delete a window, just select it and press the backspace or delete key on your keyboard.


Windows In Dynamic Lighting

Windows serve multiple purposes in the game. You can shove enemies through them, peek into them for strategic advantage, or break into them to start your heist. Our windows offer three editable features:

  • Window Line Color: This will change the display color of the window on your Dynamic Lighting layer. This makes color-coding easy for more intricate dungeons!
  • Locked Window: This toggle will determine if your window is locked or not. When your window is locked, both GMs and players will be unable to open or close it.
  • Opened: This toggle will determine whether your window is open or not. When a window is open, players will be able to move their token through the window, as if they are climbing in.

In addition to these features, you can resize and rotate windows via bubbles at each end of the window from the Dynamic Lighting layer. To delete windows, simply highlight them and press delete or backspace. Check out our step-by-step guide on setting up doors and windows below for more guidance!


Doors In Dynamic Lighting

Doors can be both helpful and hindering to adventurers. They can block dangerous enemies or prevent access to valuable treasures. Our doors offer four editable features:

  • Door Line Color: This will change the display color of the door on your Dynamic Lighting layer.
  • Secret: This determines whether or not players can see your door. This is great for doors that need to be spotted with a Perception check, or if you have doors that you don’t want to be revealed right when players enter the room.
  • Locked Door: This toggle will determine if your door is locked or not. When your door is locked, both GMs and players will be unable to open it.
  • Opened: This toggle will determine whether your door is open or not. Open doors cannot be locked. 

Guide: Setting Up Doors and Windows

1. Select Your Desired Component

In the toolbar menu, hover over the hand icon to see your component (light, window, door) options. Click your desired component to pull up the component's customization options. From this point on, any time you click your map your component will be placed. Be careful not to leave random doors scattered around in your dungeon!


2. Set Component Settings
In the component menu, you can customize the line color of your component for the Dynamic Lighting map and toggle various customization features. For windows, this includes locked/unlocked and open/closed options. Doors have locked/unlocked and open/closed options, and an additional secret/visible option for hiding doors from players. Once selected, these settings will remain the default for that component until changed. To edit the settings of a placed component, simply click on it while on the Dynamic Lighting layer.


3. Place Your Component
After configuring the component's settings, you can place the component anywhere on the map by clicking while the menu is open. Switch to select mode to move the two circles on either side of the component and align them with your drawn barrier lines. We recommend a small overlap to ensure no leaking light. Once aligned, double-check to make sure there are no light leaks, and then repeat until your map is ready for adventure!


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