2013 Change Log

2013


December 16, 2013

Rugged Reroll, Roll20's larget update to-date. Short summary:

  • Improved performance of large map rendering
  • Added Field of View, and Line of Sight
  • Improved built in voice chat
  • Added Token Actions, Target Variables, Target Abilities
  • Added Waypoints system for token movement and measurement
  • Added Linkable Journal entries
  • Changes to Campaign Management, and ability to make campaigns public (Pro only)
  • Added ability to place players on different maps
  • Updates to Mods (API) (Pro only)
  • New special FX engine (Pro only)


Full changelog: [12]


August 6, 2013

  • Introduced Status Effect Icons, over 50 icons to use to keep track of status effects and other information about your tokens
  • Introduced Roll Queries, a way to gather information to use in a roll or macro on a per-use basis
  • New token display settings to determine where (top, bottom, etc.) status effect markers should be shown, and customize the color of token bars for your Campaign
  • A new Deal to Initiative feature, very useful for games such as Savage Worlds which use card-based drawing to determine turn order. Matching new turn order sorting option to sort by card/suit.
  • Inline roll highlighting of crits/fumbles
  • Shadows for 3D Dice
  • New improvements to communication on the site, including PM archiving and editing and a Dismiss All Notifications button


Full changelog: [11]


July 16, 2013

  • Introduced the Transmogrifier, a tool to help GMs share resources between their campaigns
  • Introduced Inline Rolls, a new roll tool which has more compact results and can be used to do "sub-rolls" inside of other rolls
  • Added floor() and ceil() functions for use in rolls
  • Fixed crashes relating to the 3D Dice system
  • Enabled Rollable Tables for ALL users (including Base/Free accounts)
  • Added chat history clearing options


Full changelog: [10]


June 25, 2013

  • Usability improvements to the Character editor, tokens, macro quick bar, etc.
  • Group rotation and scaling added
  • WebRTC trial underway to test new video chat implementation


Full changelog: [9]


June 6, 2013

  • Small update focused primarily on improving lost connection detection


Full changelog: [8]


June 4, 2013

  • Modules (collections of maps, tokens, sounds, characters, and handouts which are pre-generated and made into a Roll20 Campaign) were introduced. One free and one paid module were available at launch.
  • Roll20 Mods (API) was enabled on the Main Server for Pro users.


Full changelog: [7]


May 14, 2013

  • Card decks were improved, with additional options for how cards are played to the tabletop, new hand management display, and a discard pile.
  • Mods (API) were further improved, including state object persistence between play sessions and the ability to create new objects


Full changelog: [6]


April 30, 2013

  • The Roll20 Mods (API) was introduced
  • The Roll20 Wiki was unveiled.
  • New features for the Journal including tagging + searching journal entries, drag and drop re-reordering of attributes and abilities, players can edit Handouts, and more.
  • Custom turn order entries
  • Hide the right sidebar
  • Macro and abilities editor made easier to use


Full changelog: [5]


April 8, 2013

  • New Chat features including commands and avatars
  • Auras now appear under tokens
  • Weighting of Rollable Tables now possible


Full changelog: [4]


March 13, 2013

  • Rollable Tables and Dice Tokens now available, allowing customization and "physical" use of dice
  • Z-Order and Rendering Improvements


Full changelog: [3]


January 28, 2013

  • Complete Overhaul of the Roll20 Forums
  • Campaign Forums
  • Private Messaging


Full changelog: [2]

Was this article helpful?
0 out of 0 found this helpful