2014 Change Log

2014


November 11, 2014

Medium-sized update which included:

  • Restricting token movement so they can't move through Dynamic Lighting walls
  • A "Light Multiplier" setting for Dynamic Lighting to support Low Light Vision mechanics in systems such as Pathfinder
  • A Global Illumination setting to support outdoor environments where there is daylight, well-lit houses, etc.
  • A reroll-once operator for games such as D&D 5E
  • Drag-and-drop roll buttons off of sheets directly onto your macro quick-bar
  • Turn order counters


Full changelog: [17]


September 3, 2014

Improvements to the Card Deck system, including:

  • Choose a specific card to deal from the deck
  • Choose to play cards to the table as "tokens" with all token-related features such as bubbles
  • Store info in the cards when they are placed in a hand then back to the tabletop
  • Press 'z' to zoom in on any item selected on the tabletop... Plus more!


Full changelog: [16]


June 25, 2014

A "minor" update which included:

  • New zoom features
  • Better image uploads
  • Added the new Character Vault feature.
  • Improvements to the LFG search


Full changelog: [15]


May 28, 2014

Data Delve, our second major update to the Roll20 platform. Too much to mention here, but the highlights include:

  • QuantumRoll, our new "true" random number generator for dice rolling
  • Character Sheets
  • Server Upgrades
  • Improved Video/Voice
  • ...and a whole lot more (including hundreds of tweaks and bug fixes).


Read all about it on the blog post: http://blog.roll20.net/post/87112838355/data-delve-is-live

Full changelog: [14]


January 20, 2014

Minor update which addresses some lignering issues from Rugged Reroll and has some improvements to the ordering of rendering elements on the tabletop.

  • Tokens that "have sight" are now drawn on top of everything, preventing limited line of sight viewing angles from hiding the token.
  • Pings and Measurements are now drawn on top of everything else as well, allowing GMs and Players to point out things on the tabletop even if they're hidden to the players.
  • Pings, measurements, and waypoints now no longer appear to players if they are done on the GM Layer.
  • A "GM Notes" field was added to the Handouts
  • Better proxying of external (web search) images.


Full changelog: [13]

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