2015
Dec 15, 2015
Character Sheet focused update, including:
- Character Sheet Worker Scripts
- Better Repeating Sections Support
- Pop-Out Chat and Jukebox
- New Roll Template Logic
- Plus misc fixes
Full changelog: [24]
Sep 22, 2015
Large update which included:
- PayPal Integration
- Roll20 Tutorial launched
- Revamped Jukebox features - Playlists, Now Playing Widget, Play on Load, Tabletop Audio Integration, API Jukebox Support
- Rename/Color Macro Buttons
- Changes to Player Tokens, API Token & Misc Bug Fixes
Full changelog: [23]
May 20, 2015
Player Directory and Roll Template changes, including:
- A revamp of how the Player Directory works, including new functionality
- Three new helper functions for use with Roll Templates; rollGreater(), rollLess(), and rollBetween()
- The addition of the ability to use other roll template rolls in place of comparison numbers
Full changelog: [22]
April 27, 2015
Medium-sized update which included:
- Nested Inline Rolls
- Chat Timestamps
- New Achievements
- Better Forum Searching
Full changelog: [21]
March 23, 2015
Post Update of Holding bugfix and polish update, including:
- Multiline text in roll templates
- Popout character sheets fix for Chrome Beta (v 42)
- Fixed 3D Dice and macro visibility issue, and more.
Full changelog: [20]
March 10, 2015
The Update of Holding, our third major update to the Roll20 platform. Lots more than covered here, but the highlights include:
- Folders added to the Journal
- Popout Character and Handout windows
- 3D Dice overhauled
- Roll Templates added
- New chat commands, Mods (API) updates, and more!
Read more the blog post: http://blog.roll20.net/post/113260571295/update-of-holding-live
Full changelog: [19]
January 27, 2015
Mods (API) bugfix update addressing the following issues:
- Getting a "heartbeat timeout" or "script closed due to error" message when you come back to a game that was previously working fine
- Getting a "script closed due to error" message without further explanation
- Issues with previous sandbox instances not closing properly, leading to "double execution" of Mod (API) scripts
- Not solely an API issue, we also fixed a bug yesterday that was causing some dice rolls not to work (including inside of API commands) on the Dev Server when 3D Dice were enabled
Full changelog: [18]