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Now that we have some familiarity with the overall interface, we are going to head to the Journal pane and get started with our first step: Creating an outline.
Making an outline
This outline will be a place that we can include our thoughts and goals without needing to be overly formal. To do this within the game, we will need to create a handout. To do this, perform the following steps:
- Navigate to the Journal pane.
- Click "+ Handout" in the top of the Journal pane
- You can now start editing within the pop-up window to create your handout.
To edit our handout, we will go ahead and name it "Outline" in the "Name" field. From here, scroll down until you locate the "Description & Notes" field. In it you can put your own outline, or the one from the video included down below:
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Note: If you are using bullet points in the handout, if you would like to indent or outdent, you will need to use different keyboard shortcuts than you may be used to.
To Indent (move right): Ctrl + ]
To Outdent (move left): Ctrl + [
This outline is primarily for our own reference later on if we need it. As you make your own adventures, it helps to just jot down your thoughts and wants for the session generally as it helps guide what work you should do to prepare.
We won't be sharing this with the players, so we do not need to edit permissions here.
If you'd like to learn more about handouts, please see our article here: Journal | Handouts
Plot overview
Now that we have our goals/outline written out, let's work on our next handout which will relate to the narrative. Lets make a new handout, but this one we will name "Plot"
You can see from above, I've done some additional styling (not shown in the video) which you can also do via the interface to make your adventure look any way you like! Here is the full text if you'd like to copy it into your plot handout as well:
Hook Key Details
Start Bad Guy Goals Extra context Flow In the final fight against the cultist leader, they learn of a figure behind the scenes they may need to deal with as well as of a mysterious artifact that the cultist leader was performing a ritual upon. This leaves multiple avenues for the players to decide if they would like to continue this adventure or simply return with the information to the adventurers guild so another group can handle it “off screen.” |
Now, this is a pretty broad adventure overview of the way the adventure plays out. We'll hash out some additional details a bit later.