Creating a New Token
Any image that is placed on the Objects and Tokens or the GM Info Overlay layer will automatically become a Token object. You can always scale the token image by right-clicking and selecting Advanced >> Set Dimensions; you can also make use of a grid that can influence other methods of changing image scale (i.e. Image Handles) to greatly simplify the process.
Resizing and Rotating Tokens
Every token is accompanied by image handles on each of the corners of the token and in the middle of each side. You can use these image handles in order to change the size of the token. Additionally, each token has a rotation handle that juts out from the token itself. The rotation handle represents the "front" of the token and can be used to orient the token to face any desired direction.
If you are using a grid for your play area, typically when resizing a token, it will snap to the grid. However, by holding the Alt key while using the image handles to resize you can temporarily disable this functionality. This can be very useful when aligning tokens that do not have identical dimensions.
This is where you assign who in your game has permission to control the Token. If the Token represents None/Generic then clicking on the "Controlled By" field will bring up a list of all the players in the current game as well as being able to select the option "All Players". You can assign multiple players to a single Token. If the Token represents a specific Character, then the Token is controlled the player that has control of the Character which is set in the Journal. GM always has control over the Tokens in their Game.
If you are creating a brand new Game and your players have yet to join, their names will not yet be available for Token assignment. If you're setting your game up in advance of your first session, it's recommended to set your Tokens to "All Players" and later fine-tune the permissions when your players have joined.
Here you can add a color filter to the Token. The default tint color is transparent.
This is where you can set whether any of the three bar elements are either visible and/or editable to the players. You can also input numerical values for the Radial Bubbles directly from the Edit Token window. There are two input fields available for each Bar. The first field is for the Bar's current value and is what's featured in the Token's corresponding Radial Bubble. The second field is for the Bar's total value. If it is supplied, Roll20 will use the comparison between the two numbers to render how full or empty that corresponding Bar appears on the Tabletop. The fill will reflect whatever the Player plugs into their Bar Value Bubble while in-game.
Also note that if the Token has selected an option for Represents Character, you can choose to link each bar to specific Character Attributes. If you change the value in the bar (via the Token settings, radial bubbles, or in the Character settings) the value will update automatically.
In some modules/addons, the bars may be pre-set by the creator. You are free to assign these to fit your needs and the needs of your players should you so choose.
An Aura is a translucently filled circle or square that radiates from the center of a Token. You can have up to two Auras active at once on any given Token. To turn one on, make sure it's toggled on to See first and then enter a radius value for the Aura. Next to the Aura's radius input field is a palette button where you can choose the color for the Aura. You can set the Aura to a square instead of a circle by checking off the "Square" checkbox next to the color palette button.
This is a field where a GM can keep private notes on any given Token.
This section is relates to a feature exclusive to Plus and Pro subscribers, or to players in a Game created by a subscriber. If you'd like to use this feature,
Here you can set how far light emits from the Token and if All Players can see the light emitted when Dynamic Lighting is enabled. This option allows you to enter a light radius amount and gives you a checkbox for All Players See Light. When the checkbox is left unchecked, the only player(s) who can see that token’s light emission are those who have assigned permission to that token.
In addition to emitting light, you can now customize the “angle” of lights and the line of sight of tokens. So you can specify, for example, that a player should only have a 140-degree field of view instead of 360-degrees.
The Multiplier feature allows you to adjust how effectively a token sees light. At a value of 1 the token sees light normally but at a value of 2 the token sees twice as far with the same light source.
Syncing Tokens and Characters
Syncing tokens and characters via the Token Settings can automate much of the book-keeping required in many games. Typically, once a character is dragged on to the Tabletop it will create a linked token using the same image from the Bio & Info Tab of that character. However, in cases where you wish to use a separate image or to assign values to the token bars, you will need to update the connections. Below outlines how to accomplish this task to ensure your game runs as smoothly as possible!
Linking Tokens and Characters
- Ensure your Character is in the Journal
- Import the image you wish to use as your token by dragging it onto the Tabletop
- Open the Token Settings
- Select a character in the Represents Character drop-down menu
- Once a character is selected, the Name field will auto-populate. However, this can be changed at any time.
- If you have assigned who can control the Character in the Journal, then those settings will automatically apply themselves to the Token Settings.
- Assign desired attributes for bars (Health, Energy, Armor, etc.)
- Make sure to Save Changes
- Revisit the Character entry from the Journal
- Select Edit located in the top right
- Select the token you wish to use, and click the Use Selected Token button
- When a token is selected, you will see the image handles around the token.
- Make sure to Save Changes
If you need to make changes to the token, or you are noticing that the information you want is not accompanying the token when you drag it on to the Tabletop, then you will need to ensure that you make the necessary changes and re-do steps 7 through 10.
If you are looking to assign a token which have multiple copies on the Tabletop, ensure that you un-link the attributes associated with the bars prior to saving as the default token. If this is not done, values changed on one copy of the token will change values on all copies of the token.