Creating Light and Barriers

Dynamic Lighting can help you transport your players to the deepest dungeons or the densest jungles where only a torch or their own vision can guide them through. To achieve this, you can create barriers that block out any unwanted light for more immersive play. Pretty cool, huh?

‘How do I create light?’

There are two ways to add lighting to your dynamically lit maps:

  • Using Tokens: tokens are how you give sight and how you provide light to your players. For more information about tokens and lighting, visit our Dynamic Lighting Token Settings page.

  • Using Daylight Mode: Daylight Mode is how you bring natural light to your whole map! For a daytime market vibe, visit our DL Page Settings page.

  • NEW: Using The Place Light Tool in the Toolbar- this new button allows you to place a token emitting 20 feet Bright Light and 20 feet Low Light on whatever layer you have selected

‘How do I create barriers?’

Navigate to the Layer category of the Toolbar and select Dynamic Lighting. This will switch you to the layer used for laying down lines and shapes that will serve as barriers for blocking vision.


When you're ready, click on the Drawing category of the Toolbar and select Draw Shape. Draw Shape allows you to quickly draw pre-made shapes. By default you'll draw a rectangle, but you can also hold down the Alt key while drawing to draw a circle instead. You can also use the Polygon/Line or Freehand Drawing tool to draw less constricting lines and shapes!

You can use either of these tools to draw outlines of all the walls, columns, doors, other pieces of the map that you want to block light for total engagement. To reiterate, anything drawn or placed on this layer will block lighting or vision for Tokens on that page.

‘Do you have any more tips?’

  • With recent updates, you can now use the Freehand Drawing Tool on the Dynamic Lighting layer. Draw columns, cave walls, or anything else you can think of!
  • You can utilize different color lines to help tell different types of barrier shapes apart (ex. lime green for stationary dungeon walls and bright red for doors).
  • Remember that any drawings or tokens added to the Dynamic Lighting layer are invisible when you leave that layer.
  • If you plan to block out a multi-room/complex map, we recommend that you build your barriers with smaller, individual lines. This makes it easier to select and move shapes that you add to the layer.
This page is about Dynamic Lighting, a feature exclusive to Plus and Pro subscribers, or to players in a game created by a subscriber. If you'd like to use this feature, consider upgrading your account
  Free Plus Pro
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Looking to set up Dynamic Lighting quickly, or need to double check your work?

You can visit the Dynamic Lighting Checklist for a quick and easy walkthrough!

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