Ready to take your adventure to the next level with Dynamic Lighting? All great adventures start with a single step, and for Dynamic Lighting, that first step is on your Page Settings.
“How do I get started?”
First, you’ll want to open your Page Toolbar by clicking the blue page icon in the top right corner of the VTT. In the Page Toolbar, you’ll see a chronological list of all the pages in your game.
Hovering over a particular page will reveal a cogwheel icon on the left side of the page. From there, there will be a tab labeled “Dynamic Lighting.” Under this tab, you can browse the various Lighting Settings.
Under the Dynamic Lighting tab, the first toggle you’ll see is also called “Dynamic Lighting.” That toggle needs to be turned on for any of the following features to work.
“What are the ‘Lighting Settings?’”
- Allows players to see areas of the map that they’ve already explored in grayscale.
- Note: When disabled, players will only see what their token can see, based on the token's vision and available lighting.
- Illuminate the entire map!
- Adjust the brightness between bright as day, or set it up as dim morning mood lighting.
- Note: Perfect for when you want to set up barriers (like the walls of a house), but don't want to create individual light sources (like torches) to reveal bits and pieces of it.
- Allows you to drag a token onto the map without revealing anything before the token has been placed.
- Note: This option is awesome for GM's who want to move their player's token's and not have them see secrets or spoilers during the movement.
- Example: If your party’s Wizard needs to teleport into another room, you can move that player's token to the other room without revealing anything, besides where it came from and where it was dropped.
- Allows you to adjust the opacity of the darkness to your own personal taste without revealing anything to your players. Make it super dark, super light, or somewhere in between, it's totally up to you!
“Are there any other features?”
We’re so glad you asked! For extra control, we suggest Restrict Movement, which you’ll find in the Page Details tab, on the left side of the Page Settings pop-up.
Movement restriction uses a selected token's Bounding Box (pictured below) to block player-controlled tokens from crossing over Dynamic Lighting barriers, ensuring that they don't accidentally reveal parts of the map their tokens couldn't otherwise see. In other words, Restrict Movement can help you set up hit detection for players’ tokens.
Looking to set up Dynamic Lighting quickly, or need to double check your work?