Creating a Marketplace Adventure: 1 Create the Template for your Adventure

Creating a New Game on Roll20

Creating an Adventure for sale on the Roll20 Marketplace follows the same process a GM would normally go through to create their own game for their friends. The Roll20 Game you create will become the template for your Marketplace Adventure.

The Roll20 Account that is connected to your Marketplace Publisher Profile Page should be the account you create the game with.

  1. Click on the CREATE NEW GAME button on the Home Page. This will take you to the Game Creation Page.

  2. Name your Game

    • Whatever you use as the game’s name will not be used on the eventual Marketplace listing, so you don’t have to fuss with your naming conventions here at the game creation stage.

  3. Do NOT choose a Module to be added to this Game

    • Including a Module or an Addon to the game that will be used to house your Marketplace Adventure might cause elements to be overwritten in your Customer’s games. You want a fresh game default to build from.

  4. Choose your game system’s Character Sheet

    • When possible, we recommend using either the “Publisher Supported” or “Made by Roll20” sheets. This ensures that your sheets will always be up to date.

    • Note: If you are the Publisher of a TTRPG, we highly recommend that you internally build an official character sheet for your system. Even if a community-created sheet for your system already exists, you will want to have full control of a version of your sheet to ensure that your system and any updates you make to it are always supported.

  5. Click on I'm ready, Create Game! This will direct you to the Game Details Page of your newly created Game.

Adding Collaborators to your Game

The Roll20 account that creates the game will automatically have full control over the game’s Detail Page and its settings, invite permissions, and edit permissions within the VTT. That being said, the game’s creator can invite as many collaborators to help assemble the Adventure as they need. This is accomplished by inviting them as Players initially and then promoting them to GM status after they join the game.

  1. On the Game Details Page under the CREATED BY section where your account info is listed is the PLAYERS section. There is a button here to Invite Players. Click this button to bring up a dialog box for sending out invitations to the game.

  2. You can send invites manually via email by adding their email address in the provided field and clicking on the Send Invite button OR you can copy the game’s unique join link at the bottom of the dialog box and sharing it with the people you want added to the game.

  3. Your Collaborators must first click on the game invitation and log into the game by clicking on the LAUNCH GAME button from the Game Details Page before their accounts will show up under the PLAYERS section.

  4. Once your Collaborators are present under the PLAYERS section, hover over their portrait icons. Click on the Promote to GM link to elevate their role to GM of the game (you can have as many GMs as want in a Roll20 Game)

Any Promoted GM has all the same privileges and editing permissions that the Game Creator has with these exceptions:

  • Direct changes to anything on the Game Details Page (including the Settings dropdown to adjust Compendium and Character Sheet changes, copying or deleting the game, etc.)

  • Creating a Marketplace Listing for the Game

  • They can not remove nor demote the Game Creator from the game (but they can invite/promote/kick out anyone else)

Game Details Banner Image Image

This is a landscape oriented banner image that is displayed on the Game Details Page. That space is ideal for a landscape version of your Adventure's cover image including its Title and Branding. For Module content (i.e. Long Campaigns, Quickstart Guides), this image will also be used as the banner of the Customer’s game when they first create their game with it.

Image Dimensions: 750 pixels wide by 350 pixels high
Image Resolution: between 72-150 PPI
File Type: JPG, PNG, Static GIF

Do Not Add Addons to your Game!

For the same reasons you shouldn’t create a game with a Module for your Adventure build, you also shouldn’t add any owned Addons to this game. If you do, you run the risk of your customers encountering issues with VTT elements overwriting each other due to duplicated Object IDs.

Special 5th Edition and DMsGuild Adventure Building Instructions

When selecting the official “5E by Roll20” Character Sheet, the 5E Compendium will automatically be added to your game. Any 5E Compendium purchases on your account will automatically be available for drag and drop capability in game. Depending on what you’re building, you are limited to what you can legally use from the Compendium in your final products.

DMsGuild Adventure Creators

Artwork that is pulled in from the Compendium for characters, monsters, items, and other rule handouts can not be published in your adventure. This includes any Compendium token art! These graphics are not part of the licensed image content that Wizards of the Coast has made available for DMsGuild Creators. You will need to remove any Compendium graphics from your DMsGuild Adventure before publishing your Roll20 conversion.

5th Edition OGL Adventure Creators

You are limited to Compendium content that comes from the 5E OGL SRD. There is no art included in the SRD and certain Wizards of the Coast IP monsters and rule sets are not available for publication. If you have purchased any 5E compendiums linked to your Marketplace account, we recommend making the following changes to your game’s settings to avoid accidentally infringing on copyrighted/non-SRD material when building your 5E adventure.

  1. As the Game Creator, navigate to your game’s Game Details Page

  2. Click on the Settings drop down menu and select Game Settings to bring up the Game Settings Page

  3. Go to Compendium Setting section and unroll it to reveal its settings.

  4. Under the Compendium Selection, there will be a list of available Compendium books and rule expansions for D&D 5th Edition. Everything that is owned on the Creator’s account will be enabled by default. These will be highlighted in green with a checkmark (and accessible within the VTT).

  5. Click the checkmark of a green highlighted Compendium book to disable it. When disabled, the compendium entry will turn red and the checkmark will become an X symbol.

  6. Repeat step 5 until all owned books and expansions are disabled. Once done, only the 5E OGL SRD Compendium entries will be available in-game.

  7. Save your changes before leaving the Game Settings Page

<< Creating a Marketplace Adventure Step-by-Step   Step 2 - Setting up Your Pages >>
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