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Dungeon Scrawl
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The Random Dungeon panel allows you to create a fully formed dungeon layout you can use as a starting point for further editing, a quick way to get past blank-page anxiety and into the fun parts of map-making. You can also import maps generated by external dungeon generators into Dungeon Scrawl for editing, saving, or exporting. Click the Random Dungeon button in the Sidebar Menu to open it.
Random Dungeon (beta)
The Random Dungeon Generator produces a fully formed dungeon layout you can use as a starting point for further editing. Whether you're preparing a session, need a quick map due to an unplanned party detour, or want a fresh layout to riff off, it gives you a usable map in seconds, ready to either:
- Modify
- Customize
- Export
- Connect to the Roll20 tabletop
Generation Settings
Each setting found in the panel impacts a different aspect of the dungeon. The defaults produce a balanced, mid-sized layout that's a good place to start.
Size
Sets the overall footprint of the dungeon. Small, Medium, or Large. Small dungeons are sized to fit inside the 50x50 Roll20 Connection window.
Room Count
Controls how many rooms are placed. Choose between Few, Some, Many, or Lots.
Room Size
Sets the average dimensions of each room. Cramped, Standard, or Spacious.
Corridor Length
Determines how much space sits between rooms. Compact keeps rooms close together; Sprawling spreads them out with longer hallways.
Corridor Width
Toggle between Narrow (single-tile) and Wide corridors.
Layout
Shapes how rooms connect. Straight produces a more linear progression, Forking creates clear branches, Balanced mixes both, and Winding leans into twisty, exploratory paths.
Door Density
Controls how many doorways are placed between rooms and corridors. Options range from None to Many.
Room Shapes
Select one or more shape types to be used when generating rooms: Square, Irregular, or Rounded. Selecting multiple types produces a more varied dungeon.
Roughness
Adds irregularity to room and corridor edges, from clean (None) to broken-up, cave-like outlines (Heavy).
Generating and Saving Your Map
You can generate as many maps as you want. Each new generation replaces the map currently on your canvas (a warning modal will confirm before this happens, since undo won't recover a replaced map). Save anything you'd like to keep before re-generating.
Pro subscribers: Once you make your first edit to a generated map, it's automatically saved to your library. Subsequent changes and re-generations will be captured by autosave.
Plugins
Import One Page Dungeon (Watabou)
Imports maps created with the Watabou One Page Dungeon generator. To import a Watabou map:
- Open the Watabou One Page Dungeon generator.
- Right-click the map and select Export As → JSON.
- Drag the downloaded file into the drop area in the Plugins panel.
Import 5e Random Dungeon (donjon)
Imports maps created with the donjon 5e Random Dungeon generator. To import a donjon map:
- Open the donjon 5e Random Dungeon generator.
- Save the generated map file.
- Drag the downloaded file into the drop area in the Plugins panel.
Notes: The import can take a little while if the dungeon is large. There are some known issues with the donjon import currently - polymorph rooms don’t work, and sometimes the corridors won’t be correct