Modules

Game modules are fully integrated settings that a GM can pick up and play with little to no setup work. Modules are most often larger adventures or base adventure settings. They auto-populate Journal entries for adventure text, NPC stat blocks and handouts, Pages for pre-set battle maps with Dynamic Lighting (for Plus/Pro subscribers), and Compendium access within the tabletop upon game creation. 

Screen_Shot_2020-10-14_at_1.59.37_PM.png

After purchasing your Module, a purple button will appear offering the option to “Create Game with Module.” By clicking the button, you will be taken directly to the page for creating a new game with the recently purchased module automatically selected.

You can watch a video tutorial that demonstrates how to add Lost Mine of Phandelver, a module by Wizards of the Coast, to your game. This tutorial can assist you in quickly starting any game.

Note

Modules are used to create new games and cannot be added to a pre-existing game.

As shown in the example below, a module on the Marketplace product page will provide an overview of how to access the content, its associated Character Sheet and a Bug Forum link.

image1.jpg

Modules will show up under the header Optional: Choose a Module from the Create New Game page.

image2.gif


Installing Modules

Installation is simple. All you need to do is follow these steps:

  • Create a new game and navigate to the Optional: Choose a Module section.
  • Find and select the module you wish to use.
  • The selected module will auto-populate the associated Character Sheet.
  • Name your game, add any tags you wish to, and hit that blue I’m Ready, Create Game! button.

When you launch your game, any preset maps, splash screens, and token pages that come with the product will be ready in your Page Toolbar. The Journal tab contains all associated handouts, adventure text, and more.


Downloadable Content

Some modules come with PDFs of their adventure or rule books if the Marketplace listing has the phrase "Downloadable PDF" mentioned in the module's listing information. To download the PDF file, go to the Module's marketplace listing. There will be a blue Download PDF button at the bottom of the page.


Bundles

A Bundle is a group of multiple Marketplace items assembled together in a convenient one-time-purchase package. For example, the Volo's Guide to Monsters Bundle gives you not only the Compendium Expansion, but also an Addon and a Module version of the book's provided battle maps. When you view a Bundle's marketplace listing, all the available content will be listed under the section titled, Bundle Includes These Items:.

If there is downloadable content such as an image pack or a PDF for example, this content will be available on the individual Marketplace item listings rather than on the Bundle's listing page. You can find the individual listings located under the the cover image and price sections.


Module Troubleshooting

Selecting the Correct Module

If you have multiple modules purchased on your account and have accidentally chosen the wrong module, click on the blue Change Module button at the top of the page before creating your game. This will clear out your module choice and bring up all the Module thumbnails once again.

Bug Forum Threads

You can find details on the module´s content, known issues or updates within the Bug Forum Thread. The bug forum thread can also be used for feedback and question and is linked from the module’s Marketplace page.

Combining Modules

Unfortunately, there is no easy way to combine modules currently. As a workaround, Pro subscribers can use the Transmogrifier to copy individual pages, characters, handouts, and rollable tables from one game into another.

Still Having Trouble?

Please submit a help request and we will try and resolve your issue as quickly as possible!


Free Modules to Try

See how a module works by creating a game with any of the following free adventures.

Was this article helpful?
212 out of 347 found this helpful